I am a Technical Animator with over 8 years experience working in the games industry, primarily on console and PC titles. My work so far has included contributions to the Crackdown, Kinect Sports, Star Wars and Ryse franchises.

My primary responsibilities in recent years have been rigging, animation tools and the content pipeline — but I have also had the opportunity to contribute to some other areas on a number of projects, including VFX, run-time code as well as some modelling and texturing.